Meshes should always be distributed as MOD (or DLC mod) files - never as UPK or PSK files. Textures for installation with the toolset should always be distributed as TPF, METPF, or raw DDS files. Textures can be both extracted and applied via Texmod or the toolset. Similar to coalesced mods, texture mods don't require the toolset for creation or use. Clothing, armor, faces, hair, environments, etc. These mods alter the appearancees of game texture and mesh assets. Unlike the latter installments to the trilogy Mass Effect lacks a Coalesced.bin, and houses comparable settings inside individual INI files. AVPen's Improved Fitness and Encumbrance mod is a coalesced mod. Coalesced mods are ideally distributed as DLC mods, since this will allow all other coalesced edits to co-exist alongside it. Coalesced modding is popular as it's relatively simple and several GUI-friendly tools exist to alter the game in this manner. These mods alter a specific game file ( Coalesced.bin) and tend to focus on things like editing powers, weapons, squad loadouts, UI scale and other aspects of the game that are GUI or gameplay related. While there is some overlap, mods for Mass Effect - especially Mass Effect 3 - generally fit into one of the following categories:
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